

Uint32 Biped Object Flags uint32 General Flags (Undetermined) uint32 Armor Type - Clothing is default if not givenġ28-byte struct (v40) or 164-byte struct (v43) If the race has no bonus spells, SPCT and SPLO are not present.

Male then female head data separated by MNAM/FNAM (and NAM0) in the following order:.Repeating pairs of PHTN/PHWT (facial expression data).32x Body Part Strings - User defined Biped Object Names stord in each NAME Subrecord.Male then female havok model separated by MNAM/FNAM, preceded by NAM3.Male then female egt model separated by MNAM/FNAM, preceded by NAM1.Repeating pairs of ATKD/ATKE (attack data).Male then female skeletal model separated by MNAM/FNAM.General record structure (in order of appearance): There are also markers indicating the presence of certain sets (or not). Generally all sets of data are preceded by a gender-specifying marker, MNAM for male, FNAM for female.

There are a lot of fields here, many in repeating sets, and a lot of markers. RACE records contain information on character and creature races.
